﻿using System;
using System.Collections.Generic;
using System.Text;
using PacMan3D.Utils;
using Tao.OpenGl;
using Tao.FreeGlut;

namespace PacMan3D.Objects
{
    public class EmptyBox : ICollidable
    {
        public Point3D Position { get; private set; }
        private float Lenght;

        public EmptyBox(Point3D position, float pieceSize)
        {
            this.Position = position;
            this.Lenght = pieceSize;
        }

        #region ICollidable Members
        Point3D ICollidable.Position {
            get { return this.Position; }
        }

        public float Size {
            get { return this.Lenght; }
        }

        #endregion
    }
}
